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<title>News</title>
<link>http://v-mc.net</link>
<description>Recent informations</description>
<item>
<pubDate>Thu, 29 Jul 2010 14:33:44 +0000</pubDate>
<author>tezla@gmx.de (tezla)</author>
<category>Heroes of Newerth</category>
<title>Neuer Patch 1.0.7.0</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=254</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=254</guid>
<description><![CDATA[ Es gibt mal wieder einen neuen Patch: 1.0.7.0.<br />
Getan hat sich einiges in sachen Balancing und ein neuer Hero ist ebenfalls mit von der Partie: Doctor Repulsor. Mehr erfahrt ihr nat&uuml;rlich im Changelog... <br />
<br />
<img src="/symbols/clansphere/plus.gif" id="img_1" alt="" /> <a href="http://v-mc.net/javascript:cs_clip('1')" >Changelog</a><br />
<div style="display:none" id="span_1">Version 1.0.7<br />
<br />
In-game<br />
- Removed general kick vote<br />
- Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote<br />
- Changed AFK detection to include all areas of the map<br />
- Remake time limit extended to 7.5 minutes<br />
- Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time<br />
- Pause vote will now pass with a 70% majority<br />
- Added a green &#8220;no help&#8221; button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units:<br />
* Andromeda &#8211; Void Rip<br />
* Blood Hunter &#8211; Blood Crazy<br />
* Nymphora &#8211; Teleport<br />
* Glacius &#8211; Ice Imprisonment<br />
* Ophelia &#8211; Ophelia&#8217;s Judgement<br />
* Tempest &#8211; Elemental<br />
* Succubus &#8211; Mesmerize<br />
* Pebbles &#8211; Chuck<br />
* Gladiator &#8211; Showdown<br />
* Item &#8211; Stormspirit<br />
- Updated shop icons to more clearly indicate their categories<br />
- Updated several jukespots on Caldavar<br />
- Added three new music tracks to the ingame music<br />
- Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps<br />
- If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads<br />
- Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block.<br />
- Kongor<br />
* Fixed so wards/gadgets can properly attack him<br />
* Increased the size of the area in which you can attack without missing slightly<br />
<br />
Lobby/Pregame<br />
- Added /pingall (and /pa) chat commands<br />
* These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player&#8217;s ping does not affect the quality of the game for anyone other than that player<br />
- Added &#8220;fs_disablemods&#8221; console command. (This is experimental!) When set to true, HoN will try to ignore custom archives/files (mods) the next time it starts up<br />
* This is for players having difficulty using tournament mode. More support for this will be added in the future.<br />
- Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same.<br />
<br />
General<br />
- Some updates to the Report a Player interface and functionality<br />
- Fixed a crash relating to when a check for match stats fail<br />
* This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu<br />
- Fixed a few other miscellaneous crashes<br />
- &#8220;Invite to Clan&#8221; requests will no longer notify players in &#8220;Invisible Mode&#8221; or in &#8220;/dnd&#8221; mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode.<br />
- &#8220;Add Buddy&#8221; requests will no longer work on players in &#8220;/dnd&#8221; mode. Players inviting them will receive a message indicating they are in /dnd mode.<br />
- Un-checking the Options -&gt; Interface -&gt; Friends -&gt; Request checkbox will now disable the message printed out to chat, in addition to the notification.<br />
- Non server game clients will now print additional system details towards the end of the console.log<br />
<br />
Items<br />
Bottle<br />
- Fixed an issue causing Double Damage to only last 30 seconds when used. Now lasts the correct 45 seconds<br />
<br />
Codex<br />
- Recipe from Neophyte&#8217;s Book + Punch Dagger changed to Neophyte&#8217;s Book + 2x Punch Dagger<br />
- Recipe cost from 1350 to 1000<br />
- Passive damage bonus from 9 to 18<br />
<br />
Insanitarius<br />
- Cooldown from 10 secs to 7 secs<br />
<br />
Geometer&#8217;s Bane<br />
- Lower strength from 15 to 10<br />
- Changed total agility to be equal to the sum of its parts, from 30 to 26<br />
<br />
Restoration Stone<br />
- Will now refresh Shrunken Head<br />
<br />
Heroes<br />
- New Hellbourne Intelligence Hero: Doctor Repulsor<br />
* Based on Storm Spirit from DotA<br />
<br />
Accursed<br />
- Fire Shield casting range from 400 to 350<br />
- Fire Shield mana cost from 100/105/110/115 to 100/110/120/130<br />
- Cauterize range from 750 to 700<br />
<br />
Arachna<br />
- Strength gain lowered from 1.9 to 1.7<br />
- Hardened Carapace duration reduced from 6s to 3s<br />
<br />
Balphagore<br />
- Movement speed from 290 to 295<br />
- Hell on Newerth will no longer reset to zero after dying with Token of Life<br />
<br />
Blacksmith<br />
- Flaming Hammer&#8217;s negative magic armor debuff is now in the tooltip properly<br />
- Flaming Hammer projectile speed from 800 to 950<br />
<br />
Bubbles<br />
- Base damage from 38-49 to 45-50<br />
- Shell Surf will leave vision behind properly when teleported to that spot<br />
- Increase speed of the shell from 600 to 850<br />
* Will still only go a max of 1800 units, timer updated accordingly<br />
<br />
Devourer<br />
- Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels<br />
- Cadaver Armor strength gain per non-hero kill removed<br />
- Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0<br />
- Devour slightly reworked. While channeling Devour, 1 charge is added each second, which last 10 seconds. Each charge:<br />
* Increases the size of Devourer<br />
* Increases the radius of Decay by 50<br />
* Adds 15/25/35 attack damage<br />
* Max health increased by 100/150/200<br />
<br />
Engineer<br />
- Increase the projectile speed of the turret&#8217;s deployment by 50% and remove cast time<br />
- Limit to the number of times someone can be hit by the Turret from 5 to 10<br />
* Max snare of 35% is still achieved at 5 hits, slowing 7% per hit<br />
<br />
Fayde<br />
- Cull cooldown from 10 secs to 11 secs<br />
- Cull radius from 350 to 300<br />
- Stance blocking from 50 damage to 40 damage<br />
- Reflection no longer leaves behind an illusion<br />
- Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)<br />
- Shadow Cripple still reduces healing by 50% for 3 seconds<br />
<br />
Forsaken Archer<br />
- Agility gain from +2.7 to +2.5<br />
- Call of the Damned skeletons poison from 4/8/12/16 to 6/8/10/12<br />
<br />
Gauntlet<br />
- Infernal Instability no longer snares<br />
- Infernal Instability no longer applies its buff to ult or second ability<br />
- Infernal Instability on use will give max charges on Enfeeble<br />
- Grapple cast time lowered from 400ms to 200ms<br />
- Grapple projectile speed increased from 1500 to 1600<br />
- Max charges on Enfeeble now scale from 30 to 20/25/30/35<br />
- Duration of Enfeeble slow decreased from 5 seconds to 3 seconds<br />
- Max slow on an enemy by Enfeeble is now 50%<br />
- Gauntlet Blast damage reduced from 300/450/600 to 300/400/500<br />
- Gauntlet Blast range from 600/700/800 to 600 at all levels<br />
- Gauntlet Blast cooldown from 75/65/55 to 80/70/60<br />
- Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250<br />
<br />
Gladiator<br />
- Call to Arms now uses the same cast animation as Pitfall<br />
- Removed the backswing time on his abilities<br />
- Lowered the &#8216;trigger time&#8217; from 2s to 1.6s on Pitfall<br />
- Showdown now issues a stop command to whoever is teleported back<br />
- Call to Arms now plays no sounds other than at the impact time<br />
<br />
Keeper of the Forest<br />
- Camouflage cast range from 300 to 500, cast time halved<br />
- Nature&#8217;s Protection cooldown from 7 secs to 5 secs, cast time halved<br />
<br />
Legionnaire<br />
- Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds<br />
- Movement speed from 290 to 295<br />
<br />
Madman<br />
<br />
- Barrel Roll no longer slows attack speed<br />
- Barrel Roll cooldown increased from 11s to 13s<br />
- Barrel Roll&#8217;s debuff is now dispellable<br />
<br />
Magebane<br />
- Base strength from 16 to 17<br />
- Strength gain from 1.6 to 1.7<br />
<br />
Night Hound<br />
- Added a third variation for the attack animation on his third ability<br />
<br />
Nymph<br />
- Damage from the stun from 25/50/75/100 to 70/100/130/160<br />
- Stun duration increased to 1/1.3/1.6/2<br />
<br />
Rampage<br />
- Lower base armor by 1<br />
- Stampede cooldown from 25 to 30<br />
- Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector.<br />
- Damage from Horned Strike rescaled from 100 to 40/60/80/100<br />
<br />
Soul Reaper<br />
- Strength gain from 2.0 to 1.7<br />
- Withering Presence from 1000 radius flat to 700/800/900/1000<br />
<br />
Tundra<br />
- Speed up the ice spikes from 1.25s lifetime to 1s lifetime<br />
- Bird is now magic immune<br />
<br />
Vindicator<br />
- Sage&#8217;s Lore duration changed from 5/6/7/8 to 7s<br />
- Sage&#8217;s Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5<br />
- Sage&#8217;s Lore cooldown from 14 to 15<br />
- Sage&#8217;s Lore manacost from 75/95/115/135 to 80/100/120/140<br />
- Glyph of Silence AoE from 950 to 800<br />
- Glyph of Silence will no longer silence heroes that Vindicator does not have vision of<br />
- Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill<br />
- Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25<br />
<br />
We hope you guys will enjoy playing Heroes Of Newerth and keep visiting here to check the latest updates of your favorite game..</div> ]]></description>
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<pubDate>Wed, 28 Jul 2010 11:45:47 +0000</pubDate>
<author>dirk.niekisch@web.de (Diovan)</author>
<category>DotA</category>
<title>Neue Dota-Version 6.68 ist da!</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=253</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=253</guid>
<description><![CDATA[ In den fr&uuml;hen Morgenstunden war es endlich soweit. Icefrog l&uuml;ftet das Geheimnis um die langersehnte neue Dota-Version 6.68. Diese hat, neben diversen Balances, vier neue Helden und zwei neue Items im Gep&auml;ck!<br />
<br />
Den Changelog findet ihr <a href="http://www.playdota.com/changelogs/6.68" ><u>hier</u></a>. ]]></description>
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<pubDate>Wed, 28 Jul 2010 09:16:32 +0000</pubDate>
<author>belokzok@gmx.de (BelokZok)</author>
<category>StarCraft II</category>
<title>Offizielles Starcraft II Release</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=252</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=252</guid>
<description><![CDATA[ <div style="text-align: justify">Endlich ist es soweit. Der lang herbei gesehnte RTS-Kracher Starcraft II ist seit dem 27.07.2010 offiziell k&auml;uflich zu erwerben. Nach einer &uuml;ber mehrere Wochen dauernde Beta (vMc berichtete) kann nun endlich die Vollversion installiert und gedaddelt werden.  Der Kaufpreis liegt dabei bei mittlerweile unter 40 Euro. Allein am ersten Tag verkaufte sich das Game weltweit 1,8 Millionen mal wobei die Verk&auml;ufe in Korea noch nicht einmal mit gez&auml;hlt worden.</div><br />
<br />
<div style="text-align: justify">Der Singleplayer beinhaltet hierbei 26 Missionen die ausschlie&szlig;lich mit der Rasse Terraner gespielt werden. Die Missionen der anderen beiden Rassen (Zerg und Protoss) werden jeweils in einem Addon zum Game folgen. Aber schon in den ersten Terra-Missionen zeigt sich, dass Blizzard auch im Singleplayer neue Ma&szlig;st&auml;be setzen will.</div><br />
<br />
<div style="text-align: center"><img src="http://www4.pic-upload.de/28.07.10/3earx4s9fvzg.jpg" alt="" /></div><br />
<br />
<br />
<div style="text-align: justify">Trotz des gelungenen Singleplayers liegt der Focus der Community eindeutig auf dem Multiplayer.  Schon die Beta zeigte, dass die Resonanz bei den Gamer riesig ist. Neben dem integrierten Laddersystem mit mehrere Ligen zwischen denen man auf- oder auch absteigen kann werden unz&auml;hlige Turniere organisiert. Allein am Release-Tag wurden von Seiten der ESL  11 Cups in 11 Stunden  ausgetragen.</div><br />
<br />
<br />
<div style="text-align: justify">Es ist davon auszugehen, dass Starcraft II alle bisherigen Rekorde im RTS-Bereich brechen will und insbesondere im ProGaming-Bereich einen bis Dato noch nicht da gewesenen Standard erreichen wird.  VMC will sich diesen Kracher nat&uuml;rlich nicht entgehen lassen und ein SCII-Squad befindet sich bereits im Aufbau. Interessierte Gamer k&ouml;nnen sich im Forum bewerben, um gemeinsam mit uns Spa&szlig; beim Spiel zu haben und eSport Erfolge feiern zu k&ouml;nnen.</div><br />
<br />
<br />
<div style="text-align: center"><img src="http://www4.pic-upload.de/28.07.10/4dmbzfuisgb.jpg" alt="" /></div><br />
<br />
<div style="text-align: right">MfG BelokZok</div><br />
<br />
 ]]></description>
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<pubDate>Sun, 11 Jul 2010 12:17:40 +0000</pubDate>
<author>disi@gmx.de (Disi)</author>
<category>StarCraft II</category>
<title>EU Server wieder online</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=251</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=251</guid>
<description><![CDATA[ Lange mussten wir warten und nun ist auch der EU Server am 10.07.2010 online gegangen. Leider bestehen weiterhin starke Probleme mit der Verbindung - ein reibungsloses Spielen ist somit fast nicht m&ouml;glich. Dennoch kann man schon mal das eine oder andere Portrait sowie die vielen neuen Errungenschaften, die man sich freispielen kann, bestaunen. Auch die gro&szlig;e Menge an Erfolgen, die nunmehr zur Verf&uuml;gung stehen, besticht auf den ersten Blick. Genauere Ausk&uuml;nfte dazu, wann der EU Server wieder vollst&auml;ndig funktionst&uuml;chtig sein wird, gibt es nicht - man kann aber davon ausgehen, dass man bei Blizzard trotz des Wochenendes an diesem Problem arbeitet.<br />
<br />
Des Weiteren ist zu verzeichnen, dass bei einigen WoW-Account Besitzern die Meldung &quot;You have used up all your pre-paid time.&quot; erscheint. An diesem Problem arbeitet Blizzard nunmehr seit zwei Tagen und versucht intensiv, die Probleme zu beheben. Es bleibt also nichts anderes &uuml;brig als abzuwarten und die Beta in ihrem jetzigen Zustand zu genie&szlig;en so gut es geht.  ]]></description>
</item>
<item>
<pubDate>Fri, 02 Jul 2010 18:11:05 +0000</pubDate>
<author>tezla@gmx.de (tezla)</author>
<category>Heroes of Newerth</category>
<title>Free Play Weekend mit neuem Hero</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=250</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=250</guid>
<description><![CDATA[ An diesem Wochenende - beginnend mit dem heutigen Freitag - d&uuml;rfen alle ehemaligen Beta-Account Besitzer, die das Spiel nicht gekauft haben, noch einmal ihren Account benutzen. Und das komplett kostenlos!!<br />
<br />
Zusammen mit dieser Aktion wird es einen neuen Hero geben (Gladiator) und einige alte Heroes werden geupdatet (Achtung: Rampage wird echt mau). <br />
<br />
Also nutzt die Gelegenheit und viel Spa&szlig;be im HoN-Spielen an diesem hei&szlig;en Fu&szlig;ballwochenende. ]]></description>
</item>
<item>
<pubDate>Fri, 02 Jul 2010 13:10:01 +0000</pubDate>
<author>Florian@Physical-Touch.de (Toonstruck)</author>
<category>Aion</category>
<title>Aion Squad unter den Top 50 Legionen</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=249</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=249</guid>
<description><![CDATA[ Nach einer l&auml;ngeren Aufw&auml;rmphase befindet sich das Aion Team von VMC nun endlich auf dem beschwerlichen Weg an die Spitze. Da wir inzwischen 12 Level 50 Chars zu verzeichnen haben, die alle fleissig Abyss Punkte sammeln, sind wir seit dem 23. 06. 2010 unter die Top 50 Legionen auf unsererem Server &quot;Votan&quot; zu finden.<br />
<br />
Votan ist allgemeinhin als *der* Clanserver angesehen, nicht nur VMC, auch andere namhafte Multigaming-Clans wie etwa Thelyn Ennor haben sich dieses Pl&auml;tzchen schon mit der Open Beta im September letzten Jahres als Zuhause ausgesucht. Insgesamt tummeln sich inzwischen &uuml;ber 2200 asmodische Legionen dort.<br />
<br />
Wie unsere Platzierung nach der bevorstehenden Serverzusammenlegung am 07. 07. 2010 mit Kromede aussehen wird, bleibt nat&uuml;rlich noch abzuwarten. Aber eine steigende Tendenz ist deutlich abzusehen, inzwischen ist &quot;Vicious&quot; n&auml;mlich bereits Platz 47! ]]></description>
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<item>
<pubDate>Sat, 19 Jun 2010 08:28:05 +0000</pubDate>
<author>tezla@gmx.de (tezla)</author>
<category>Heroes of Newerth</category>
<title>Und noch ein Patch</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=248</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=248</guid>
<description><![CDATA[ Kaum berichtet man vom aktuellsten Patch 1.0.3.1 schon erscheint der n&auml;chste. Auch hier gab es keine gewaltigen Balance&auml;nderungen, aber ein paar kleine Fixes wurden immerhin vorgenommen. Einen neuen Hero sucht man nat&uuml;rlich vergeblich.<br />
<br />
Die genaueren &Auml;nderungen erfahrt ihr nat&uuml;rlich wie immer direkt hier:<br />
<img src="/symbols/clansphere/plus.gif" id="img_2" alt="" /> <a href="http://v-mc.net/javascript:cs_clip('2')" >Changelog</a><br />
<div style="display:none" id="span_2"><br />
Version 1.0.4  (Think of this as a minipatch)<br />
&#8212;&#8212;&#8212;&#8212;-<br />
<br />
General<br />
<br />
- Tournament mode updated to not allow mods to be used<br />
* Players with mods installed cannot play in tournament mode games, however they can spectate<br />
* Tournament mode games are forced invitation-only games, meaning the host must invite the other players into the match<br />
span style=&#8221;color: #aa22aa;&#8221;&gt;* Tournament mode will still allow teams to specify who gets first ban so teams can decide between first ban/team pick<br />
- Reworked how health and mana lerps work so they are cleaner overall<br />
- You can now press tab after typing /r to rotate through a list of people who have whispered you recently<br />
- The score screen can now be toggled (default [ key)<br />
- Fixed an extremely rare case where a player could be terminated after the game ended (counting as a leave)<br />
- Fixed an issue causing gold/min and exp/min stats to become inaccurate when game was paused<br />
- Fixed an issue causing gold/min and exp/min to become inaccurate when a player disconnected/reconnected<br />
- Removed an unnecessary option from options menu<br />
- Gold lerping removed<br />
* a lot of ppl complained about it and more will complain about its disappearance. Wasn&#8217;t it easier to just make it an option?<br />
- Fix to a bug that allowed people to pick a hero during a banning phase or in an all-random game<br />
* to bad the pre-selection bugs in BP were not addressed.<br />
<br />
Darkwood Vale<br />
<br />
- Moved outside tier 1 neutral camps to where the outposts were<br />
- Moved outposts to where the tier 1 outside neutral camps were<br />
- Building health increased to be -20% of normal, from -25% of normal<br />
<br />
Heroes<br />
<br />
Chronos<br />
- Fixed Time Lock not applying to enemies<br />
* now up and ready for Dreamhack.<br />
<br />
Electrician<br />
- Cleansing Shock can now be cast on self via double-activate</div> ]]></description>
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<pubDate>Fri, 18 Jun 2010 22:34:07 +0000</pubDate>
<author>tezla@gmx.de (tezla)</author>
<category>Heroes of Newerth</category>
<title>HoN Patch 1.0.3</title>
<link>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=247</link>
<guid>http://v-mc.net/index.php?mod=news&amp;action=view&amp;id=247</guid>
<description><![CDATA[ Seit wenigen Tagen ist nun der Patch 1.0.3 drau&szlig;en und es gab tats&auml;chlich einen neuen Helden zu bestaunen:<br />
<strong>Tundra</strong> bereichert nun als Rexxar Port aus DotA das Heroes of Newerth Gameplay. <br />
<div style="text-align: center"><img src="http://img72.imageshack.us/img72/9207/tundra.jpg" alt="" /></div><br />
<br />
Wer mehr &uuml;ber die aktuellen Patch &Auml;nderungen (Patch 1.0.3.1 hat nur &Auml;nderungen im Changelog bewirkt) erfahren m&ouml;chte, clickt einfach <img src="/symbols/clansphere/plus.gif" id="img_3" alt="" /> <a href="http://v-mc.net/javascript:cs_clip('3')" >hier</a><br />
<div style="display:none" id="span_3"><br />
<br />
Version 1.0.3<br />
&#8212;&#8212;&#8212;&#8212;-<br />
<br />
Darkwood Vale<br />
<br />
- Removed two neutral spawns, replaced them with outposts<br />
<br />
- Replaced two of the higher tier neutral camps with tier 1 neutrals<br />
<br />
- Outermost towers are now level 1 towers (instead of level 2)<br />
<br />
* This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar<br />
<br />
- Lowered building health on this map by 25%, lowered ranged rax health regeneration rate by 25% (these changes only affect the darkwood vale map)<br />
<br />
- Moved some trees to allow better ward spots to cover runes<br />
<br />
Ingame<br />
<br />
- Players will no longer see trees die in fog<br />
<br />
* Meaning, juking with Logger&#8217;s Hatchet / Runes of Blight is now much more fun!<br />
<br />
- Added an interface option for &#8220;Double Activate.&#8221; When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use:<br />
<br />
* Homecoming Stone and Post Haste teleports you home<br />
<br />
* Health Potions and Mana Potions are used on self<br />
<br />
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self<br />
<br />
* Portal Key blink towards home<br />
<br />
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature&#8217;s Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self<br />
<br />
- Added new game interface option &#8220;Move To Spawn On Disconnect&#8221;<br />
<br />
* When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection<br />
<br />
- Added new keybind: &#8220;Cancel And Hold Position&#8221;<br />
<br />
* Functions exactly like &#8220;Hold Position&#8221;, except it also cancels animations<br />
<br />
* Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding<br />
<br />
- A unit in the air no longer gains the 25% &#8220;uphill miss chance&#8221; evasion<br />
<br />
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won&#8217;t gain extra evasion<br />
<br />
* Couriers and Tundra bird won&#8217;t gain extra evasion<br />
<br />
- Health and Mana bars for heroes will now show the damage they take<br />
<br />
* This new &#8217;shadowed&#8217; bar can be turned off in the options menu<br />
<br />
- If the player drag-selects, and the current active control entity is not a hero, and the selection contains a hero, then the active control entity will become the first hero in the selection.<br />
<br />
* This allows players to drag-select ophelia + her creeps and ALWAYS have Ophelia as active, regardless of the last active unit.<br />
<br />
- Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality<br />
<br />
- The camera will no longer shake when an effect (such as homecoming stone) is played in fog<br />
<br />
- Fix to properly calculate a player&#8217;s exp/min, even if he reached max level<br />
<br />
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300)<br />
<br />
- Vulture Lord now has a +3 AOE armor aura<br />
<br />
- Fix to Kongor so he won&#8217;t wonk out and no one can hit him anymore<br />
<br />
- Added a visual effect for Main health bars, they now course with energy<br />
<br />
- Modified the internal random number generator to use a much higher quality distribution of random number<br />
<br />
- Dual target abilities now properly ignore trees if their target scheme ignores them<br />
<br />
- Hero health/mana bars are now shadowed with 500ms delay on the shadows<br />
<br />
- Gold lerps to its actual value over 350m<br />
<br />
- Toggles are correctly propagated to illusions<br />
<br />
* Fixes illusion steamboots, illusion fayde stance, etc<br />
<br />
Pre-Game<br />
<br />
- Added &#8220;Potential Hero Selection&#8221; functionality<br />
<br />
* At the hero selection screen, you can right-click on any hero to make it your &#8220;Potential Hero&#8221;<br />
<br />
* Spectators and anyone on your team can see your potential hero (the enemy team can&#8217;t)<br />
<br />
* If you run out of time, you will select that hero rather than randoming<br />
<br />
- Prevent the &#8220;5&#8230; 4&#8230; 3&#8230; 2&#8230; 1&#8230; Let&#8217;s get it on&#8221; countdown from happening after the hero selection screen<br />
<br />
- Loading bar now courses with energy<br />
<br />
- The game lobby will no longer display the message &#8220;PlayerName has connected.&#8221; once for their initial connection, and again when they have finished loading<br />
<br />
* It will now say &#8220;PlayerName is connecting.&#8221; and &#8220;PlayerName has connected.&#8221; to distinguish the different events<br />
<br />
- Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30).<br />
<br />
- Channel messages will only play sounds when receiving a message in the current channel that has focus<br />
<br />
* This fixes all the sounds that used to play when a user was in multiple channels at the same time<br />
<br />
- The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics<br />
<br />
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface<br />
<br />
- The game lobby will now play the epic lobby.mp3 music<br />
<br />
- Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases<br />
<br />
* The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player&#8217;s avatar/left-click to join button)<br />
<br />
General<br />
<br />
- Fixed a bunch of random crashes caused from clicking the &#8220;Disconnect&#8221; button<br />
<br />
* Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random<br />
<br />
- Updated the wording of some of the tooltips to be a bit more clear<br />
<br />
- When viewing a player&#8217;s stats, &#8220;Public Statistics&#8221; is now selected by default (previously &#8220;Ranked Statistics&amp;#8221<img src="/uploads/abcode/wink.gif" alt="" /><br />
<br />
- Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server<br />
<br />
- Russian stringtables updated<br />
<br />
- Fixed lock camera on player not turning off after a replay<br />
<br />
- Profanity filter is now optional<br />
<br />
- Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting<br />
<br />
- Fixed a spelling error in the matchmaking interface<br />
<br />
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste<br />
<br />
- Fixed an issue that disconnected a user if they typed a player&#8217;s name into the IM window<br />
<br />
- Fix to the close button of the MOTD so you can click it easier<br />
<br />
- Fixed mousewheel events not having the correct coordinates in windowed mode<br />
<br />
- Re-organized the options menu slightly<br />
<br />
- The game list is no longer cleared when closed<br />
<br />
* The list will only auto-refresh when it is opened for the first time or a game starts<br />
<br />
- Fixed Official Stats or No Stats showing up when you invite someone to a game<br />
<br />
- Removed cast time on Taunt<br />
<br />
Items<br />
<br />
Courier<br />
<br />
- Will now be attacked by Towers and the Well<br />
<br />
Geometer&#8217;s Bane<br />
<br />
- Grants 0.1sec invulnerability on activation<br />
<br />
Hellflower<br />
<br />
- Damage increased from 40 to 45<br />
<br />
Plated Greaves<br />
<br />
- Will no longer apply it&#8217;s buff to Wildsoul&#8217;s bear<br />
<br />
Puzzlebox<br />
<br />
- Recipe increased from 1100 to 1250<br />
<br />
Shrunken Head<br />
<br />
- Added to the tooltip that it cannot be dispelled<br />
<br />
Steamstaff<br />
<br />
- Price lowered to 800 from 900<br />
<br />
Stormspirit<br />
<br />
- No longer silences or perplexes, just stuns<br />
<br />
* This allows you to queue up orders while under it&#8217;s effects<br />
<br />
Heroes<br />
<br />
- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults<br />
<br />
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers<br />
<br />
- Added new Legion Strength hero, Tundra<br />
<br />
* Based on Rexxar the Beastmaster from DotA<br />
<br />
Accursed<br />
<br />
- Fire Shield dispels stuns once again<br />
<br />
- Flame Consumption will no longer automatically activate below 400hp. Must be cast manually.<br />
<br />
* This means that silences/stuns/etc will prevent Accursed from triggering his ult<br />
<br />
- Staff of the Master now lets Accursed use Flame Consumption while silenced<br />
<br />
Arachna<br />
<br />
- Spider Sting will no longer stand there like a dummy if a hero blinked while the projectile was midair<br />
<br />
Behemoth<br />
<br />
- Initial 200/275/350 Magic damage on Shockwave is now Superior Magic, meaning it will go through magic immunity<br />
<br />
Bubbles<br />
<br />
- Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds.<br />
<br />
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly<br />
<br />
- Song of the Sea now hits units in fog and invisible units<br />
<br />
- Take Cover no longer perplexes<br />
<br />
- Kelp Field will no longer deal damage or stun magic immune heroes<br />
<br />
Chipper<br />
<br />
- Attack time increased from 350ms to 450ms<br />
<br />
Corrupted Disciple<br />
<br />
- Electric Tide now is now correctly displayed when originating from a position within fog<br />
<br />
Deadwood<br />
<br />
- Base strength increased from 23 to 25<br />
<br />
- Base Armor increased from 2.24 to 2.74<br />
<br />
- Creeps will no longer dispel the tree<br />
<br />
Engineer<br />
<br />
- Fixed the Turret&#8217;s attacks eating Nullstone<br />
<br />
- Tinker cooldown increased from 15 to 20<br />
<br />
- Tinker manacost increased from 25 to 50<br />
<br />
Forsaken Archer<br />
<br />
- Call of the Damn&#8217;s skeletons will no longer trigger neutrals to use their abilities<br />
<br />
Gauntlet<br />
<br />
- Infernal Instability now has an instant cast time<br />
<br />
- Cast range on Grapple increased from 625/800/975/1150 to 725/850/975/1150<br />
<br />
Hammerstorm<br />
<br />
- Mighty Swing can now be toggled on and off<br />
<br />
Hellbringer<br />
<br />
- Base armor lowered from 2.4 to 1.4<br />
<br />
- Life Void cooldown increased from 7 seconds to 10 seconds<br />
<br />
Magmus<br />
<br />
- Volcanic Touch now correctly deals damage to Mechanical units<br />
<br />
Maliken<br />
<br />
- Fixed tooltips<br />
<br />
- Possession manacost lowered from 150 to 100<br />
<br />
Nymphora<br />
<br />
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level<br />
<br />
Pandamonium<br />
<br />
- Slow from missing a Cannonball lowered from 4s to 2s<br />
<br />
Pollywog Priest<br />
<br />
- Max distance of Electric Jolt lowered by 200<br />
<br />
Pyromancer<br />
<br />
- Phoenix Wave can now target both units and the ground<br />
<br />
Sand Wraith<br />
<br />
- Using Manifest no longer kills all active illusions<br />
<br />
Soul Reaper<br />
<br />
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it<br />
<br />
Soulstealer<br />
<br />
- Fixed the &#8220;being knocked down&#8221; while using an item bug<br />
<br />
Succubus<br />
<br />
- Fixed a bug causing sleep to sometimes be removed instantly by a creep<br />
<br />
- Succubus&#8217; Hold cooldown lowered from 120s at all levels to 120/110/100<br />
<br />
Swiftblade<br />
<br />
- Base movespeed increased from 300 to 305<br />
<br />
- Returned attack no longer triggers responses like Corrupted Disciple&#8217;s Static Discharge<br />
<br />
Valkyrie<br />
<br />
- Javelin will now leave lingering vision if it hits nothing<br />
<br />
- Tweaked Prism to correctly hit invulnerable allied heroes<br />
<br />
Wildsoul<br />
<br />
- Damage when the bear dies now properly goes through immunities<br />
<br />
- Updated his tooltip to reflect that he takes damage when his bear dies<br />
<br />
- Beardulon abilities reworked very slightly<br />
<br />
* Gains Return at level 1<br />
<br />
* Gains Entangling Claws at level 2<br />
<br />
* Gains Demolish at level 3<br />
<br />
* Gains Magic Resist at level 4<br />
<br />
- Wild cast time removed, letting him cast it on the run<br />
<br />
- Base movespeed while in Bear Form increased from 270 to 285<br />
<br />
Wretched Hag<br />
<br />
- Bat Blast can now target both units and the ground<br />
<br />
Zephyr<br />
<br />
- Cyclone damage halved against non-hero units</div> ]]></description>
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